This morning Randy put out an email to all players concerning changes to the game. Here is what was in the attachment for those who cannot read Office 2007/2010:
Kgruppe LLC
Takamo & Takamo Universe Development Document 1.0 August 30, 2015
Re: Changes planned for Takamo within the next few weeks.
Greetings!
As players of the current email version of Takamo, you are in fact involved in the development of the next iteration of this game, Takamo Universe, which will be played as a browser based Massive Multiplayer Online game (MMO). You are our “play testers” and have a significant voice in how Takamo Universe develops and grows. In order to achieve the best game experience possible, we need your feedback.
Over the next few weeks we will be introducing a number of changes to Takamo as we begin a slow and careful migration process that will eventually bring you and your Takamo Empire into the new Takamo Universe with hopefully a majority of the assets you currently possess in the game. Indeed, your game experience will be similar but in a browser based setting with interfaces that ease the recordkeeping and other time consuming tasks while introducing visual and audio features to game play. The changes that we are introducing now are baby steps that will help to position you for transition to alpha and then beta versions of the game. In fact, we have labeled this phase the “Pre-Alpha” phase. This is where you get to tell us what you like and don’t like about Takamo as well as any of the changes we initiate.
Here is what we anticipate introducing:
1. Maximum number of actions per turn raised from 50 to 100.
2. Maximum number of fleets allowed raised from 100 to 200.
3. Maximum number of ships allowed raised from 1,000 to between 4,000 and 10,000.
4. Maximum number of ships allowed per fleet reduced to between 20 and 50.
Why we are doing this:
ITEMS 1, 2 & 3: Because in Takamo Universe, the only limit to the things you can build and move will be the RUs and other resources you have and the time it takes to build or move them. We want to begin to simulate that in the current game. These three changes move us toward that goal.
ITEM 4:Because the command structure of Fleets in the new game will change to a Fleet and Squadron system where the Squadron is the main maneuver element with Fleets as the command element. For example, a squadron of 20 ships can be ordered individually to move and do and action OR, a Fleet with Squadrons scattered over several sectors could be ordered to move and do an action with one global command. In the case of a fleet order, all squadrons assigned to the fleet would execute the same order (the one given to the Fleet). The reduction of Fleet sizes will allow us to test how smaller starship units affect game play. The inconvenience to you as a player will be the need to transfer ships to downsize your fleets. We will do this via special turn runs so your regular game play will not be affected.
Those are the changes contemplated over the next few weeks. Please give us your feedback and suggestions to help us spot potential issues with this plan and make any adjustments needed prior to implementing each of the four steps.
Thanks!
Randy Ritnour
Takamo & Takamo Universe
Let the comments begin!