Comment from Knights of Rancor:I have reviewed the new changes and here is what I think without testing them out yet.
I like the first 3 and always thought the # of actions, # of fleets and # of ships limits were too small.
BUT!
I have a problem with the last one limiting the # of ships in a fleet will all but trash my (cyber) strategy of over whelming and over powering my targets ex.
Some of my fleets now have over 200 ships per fleet. An invasion Fleet of 20 ships means only 18 HTRN, 1 CSS and 1 SUP that means only 1800 CMUs to invade with witch means I have to Use MORE unprotected fleets to invade with (some of my fleets hold around 10,000 MUs per fleet.) An invasion Fleet of 20 ships to have enough MUs to invade with would have NO FTR cover (my invasion Fleet now holds about 3,000 FTR on CAP plus attack FTRs) and NO heavily armed escort war ships. This may be all very well and good for a Miner or Ag Corp who do no depend on their military for income. As I see it, it takes away the fear factor of running into a Cyber Fleet because all fleets will basically be the same size with maybe a slight variation in TEC and even that will disappear. and this does not address my 2 war fleets or my 2 merchant fleets witch all have over 20 ships per fleet as far as that goes I have Scout fleets with more than 20 ships per fleet. as it is right now I have almost 1000 ships (closer to 900)
Small fleets get chopped up by planets one at a time as they enter orbit.
A side thought maybe FTRs (on CAP) should be able to attack ships and not just FTRs before a hostile Fleet is in strike range as they go into battle planets too.
SO NOT too thrilled with the new # of ship per fleet limit, so far, your going to have to convince me otherwise.
my 2 cents (early)
WmP of the KoR