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Re: Problem with Order 89 - Attacking Forts

PostPosted: Thu Mar 29, 2018 10:48 pm
by CHARON EMPIRE
Look at the on line action code for code 89. You'll find it on the input turn page. You will see a location one and two.

89 Missile Strike Against Forts + Move Fleet XXX2324 80 XXX23248 20

I think the problem with the code sheet your looking at it doesn't take into account this is now a move and do action, meaning location one is where the fleet is attacking from and location 2 is the target. Before you had to first move the fleet to a system, planet within the system, or subsector and then on the following action order the fleet to attack the planet. The later is what the tec sheet you have references and it does need updated.

That said, the codes on the input page I do believe Thom has updated them all. But the rule book is not correct nor is the sheet which you received at tec 17. I don't know if the new sheets for tec 17 reference the change or not, you would have to ask Thom that.

Re: Problem with Order 89 - Attacking Forts

PostPosted: Fri Mar 30, 2018 11:02 am
by Framis
Thanks for the pointer. I guess I'll go through the input page and update my Tec sheets as needed.

Re: Problem with Order 89 - Attacking Forts

PostPosted: Tue Apr 03, 2018 7:04 pm
by CHARON EMPIRE
How did the missile attacks go with two locations?

Re: Problem with Order 89 - Attacking Forts

PostPosted: Tue Apr 03, 2018 10:39 pm
by Framis
Didn't do attacks this turn. I had Real Life stuff going on and had to send in the turn very early. Will try this week.
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Re: Problem with Order 89 - Attacking Forts

PostPosted: Sun Apr 08, 2018 2:47 pm
by Framis
Well, I did the attack orders with both a location 1 and 2. Blank line on the printout, missiles not expended. The forts I has spotted there might not have been there. Perhaps that is the problem?

Re: Problem with Order 89 - Attacking Forts

PostPosted: Sun Apr 08, 2018 3:33 pm
by REPTIMALIEN
I do find sometimes when scanning with fleets that have some fire power, when the forts try to attack the scanning fleet, that the fleet destroys the forts.

Re: Problem with Order 89 - Attacking Forts

PostPosted: Sun Apr 08, 2018 7:25 pm
by Tregonsee
Framis wrote:Well, I did the attack orders with both a location 1 and 2. Blank line on the printout, missiles not expended. The forts I has spotted there might not have been there. Perhaps that is the problem?


Location #1 should be in the same system as Location #2 (system space or another planet in the system), unless you are over TL 60, in which case you can be is sub-sector space but in the same sub-sector.

Re: Problem with Order 89 - Attacking Forts

PostPosted: Mon Apr 09, 2018 8:10 am
by Framis
I was already in orbit over the target planet.

Re: Problem with Order 89 - Attacking Forts

PostPosted: Mon Apr 09, 2018 3:50 pm
by CHARON EMPIRE
Try it from a location other than the orbit of the planet, either that someone else has already destroyed the forts?

Re: Problem with Order 89 - Attacking Forts

PostPosted: Sun Apr 15, 2018 11:24 am
by Thom
Sorry about taking so long to reply. First you can use the old code where you only need the target planet in the first location. This assumes the fleet is in strike position already. You can also use the new code which is a move and do where the first location is the position to move the fleet and the second location is the target planet. Either will work. When I updated most actions to move and do I made sure to have the game remain compatible with the old action codes as many players were used to the old game and I didn't want to mess up their game.

Now having said that, there is one thing that does not work. That is when you send the fleet to the planet orbit of the planet you wish to attack and then try and start a missile strike from there. This has nothing to do with the new move and do code but was a flaw, or maybe a feature, in the game. If you send a missile strike and the planet has a fleet in orbit the fleet will try and intercept the missile strike coming in if the owner of the planet and the fleet in orbit are either one and the same or allied. Unfortunately when you are in orbit over a planet the game thinks you are already allied with the planet owner since your fleet is in orbit and was not attacked. So the fleet in orbit tries to intercept the attacking fleet, which is one and the same, and since the two fleets are allied (really they are the same) there is no interception. However it does trigger the planet defenses thus having the fleet fight the planet defenses without launching any missiles. However since the aggression level of the planet and the fleet do not equal 100% nothing happens and you get no report.

This was found by a player last game. I think I told the player not to do that and made a quick change to the code to alert the players not to do that. But the one line of code with the message seems to be missing. I'll add that message back in again.