Ok. In my bid to expand my empire I tend to pick on a lot of NPCs. Some of these are even caveman level (tech 2). This series of scenarios is a portrait of a bid to try to take one planet. Forget the financial cost on taking the planet as I will never return the cost for taking it. This was about calculating what has changed and what needs changing. In each of these scenarios you can assume a tech 40 fleet and tech 40 marines against tech 2 defenders. There were originally about 6500 MU and 5000 HMU defenders on a size 9 world.
Scenario 1: Missile Strikes against HMUs
-Action 16-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
7 Missile(s) detonated before impact.
814 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 21-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
7 Missile(s) detonated before impact.
814 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 26-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
7 Missile(s) detonated before impact.
814 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 31-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
7 Missile(s) detonated before impact.
814 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 36-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
7 Missile(s) detonated before impact.
814 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 41-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
203 Missile(s) detonated before impact.
468 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
-Action 46-
Fleet 88 entering strike range on XYZ31112 from XYZ3111
477 Missile(s) ready for firing from Fleet 88
Fleet 88 making final target selection(s).
477 Missile(s) launched.
Planet's Combat Control Centers are attempting to override missile control
114 Missile(s) detonated before impact.
24 Heavy Marine Unit(s) destroyed in missile strike.
Fleet is moving off to deep space XYZ311
Ok. I can understand the decreasing returns on the number of missiles fired to the number of HMUs killed as the number of HMUs become closer to zero. However alternate messages might be nice when the decreasing returns start such as Missiles unable to find targets, Multiple missiles hit the same target etc rather than 203 Missile(s) detonated before impact