![Cool 8-)](./images/smilies/icon_cool.gif)
Comparing action codes in the download PDF (©1999) to the rules that pop up from the input page (©1998) I noticed differences.
Orders that are NOT shown as "move and do" in ©1998 but are in ©1999:
SCAN ANCIENT CIVILIZATION
LOAD MISSILES
EMBARK MARINE UNITS
DISEMBARK MARINE UNITS
DISEMBARK ALIEN TROOPS
SELL TO TERRAFORMED WORLD
SELL TO COLONY WORLD
BUY FROM TERRAFORMED WORLD
BUY FROM COLONY WORLD
LOAD FIGHTERS TO FREIGHTERS (*SHOWN AS "MOVE AND DO" ON TECH 11 SHEET)
UNLOAD FIGHTERS FROM FREIGHTERS (*SHOWN AS "MOVE AND DO" ON TECH 11 SHEET)
FIGHTER XFER FROM PLANET TO FLEET
INVADE WITH ALIEN TROOPS
LOAD POP ON STARLINER (*SHOWN AS "MOVE AND DO" ON TECH 11 SHEET)
UNLOAD POP FROM STARLINER (*SHOWN AS "MOVE AND DO" ON TECH 11 SHEET)
LOAD PROBES TO PROBE SHIP
FLEET ATTACK ON PLANET
SELL SPECIAL CARGO AT TERRAFORMED WORLD
MULTIPLE SHIP TRANSFER
SELL CARGO (CYBER TRADER)
So any of these NOT move and do now?
And just to make sure that my face ends up on "Wanted Dead Not Alive" posters...
Orders not shown on either version of rules BUT are shown when you click the Action Codes box on turn input page:
130 FLEET RECON WITH VANGUARD FLEET
134 LAND SPY ON PLANET
255 SCRAP FLEET
Are these all available at Tech 10?