The specifics of City Worlds

Helpful hints on playing the game.

Moderator: Tregonsee

The specifics of City Worlds

Postby Thom » Wed Nov 16, 2016 10:01 pm

City Worlds have been added to the game so there are some rules you need to know.

1. Shipyards: There are limits to the number on each worlds according to size. 15 = 6, 20 = 7, and 25 = 8. All city worlds should have these on them when you got them.
2. Pop: There is a limit to 127 POP on each City World. Slightly more than a size 9 but that's all that will fit in the slot.
3. Marines and Heavy Marines: Still 100 times size.
4. Forts: Still 5 times size
5. ABM's: Limit is 255
6. Fighters: Limit is 255 till they are changed later.
7. MC's: 5 more than the MPOT of the planet if a miner installs them.
8. PC's: 5 times MC's up to a limit of 255
9. Torpedoes: 100 times size
10. Trading with them is the same as with a terraformed world.
11. Trade Centers, Ag Centers, Smuggling Centers, Spies, and Diplomats (if for some reason they become an NPC) can be placed on City Worlds.
12. Guerrillas can be landed on City Worlds and they can attack installations and military installations.
13. Military Bases can be landed on City Worlds.
14. They can be retooled like normal worlds. However warning. You must have 3 POP per MC on the world to do 3 or more levels per action. So they should all be fine unless you get a miner to install MC's on the 35 MPOT planet. In that case you can only do two levels per action. Best to retool this planet before asking a miner to put MC's on it.
15. Like Ringworlds they cannot be cyber traded although they can be looted, strip mined, or subjected to any other attack.

Enjoy.
Thom
 
Posts: 164
Joined: Sun Aug 17, 2014 10:34 am

Re: The specifics of City Worlds

Postby Blackwill » Sun Dec 18, 2016 9:34 pm

I'm getting max POP at 117 on my City worlds.....could it be that only Slave Worlds get the extra 10 POP?
Blackwill
 
Posts: 135
Joined: Wed Aug 17, 2016 11:35 am

Re: The specifics of City Worlds

Postby Thom » Sun Dec 18, 2016 11:39 pm

Yes that is my fault. Happened because CityWorlds were supposed to be size 9 planets but Randy made them larger than size 9. What made them City Worlds was the status not the size. But when he made them larger plus added the status it messed up some of the calculations as the POP on a planet is equal to size X 13 and with a larger size you get more than 117 so the code reset it to 117. Modified it now so it resets it to 127 rather than 117. So should be fine now.
Thom
 
Posts: 164
Joined: Sun Aug 17, 2014 10:34 am

Re: The specifics of City Worlds

Postby Blackwill » Mon Dec 19, 2016 3:03 am

Grazi! Molto Benne.
Blackwill
 
Posts: 135
Joined: Wed Aug 17, 2016 11:35 am

Re: The specifics of City Worlds

Postby Blackwill » Mon Dec 19, 2016 3:09 am

Cannot be made into slave worlds....tried it..don't ask...:-)
Blackwill
 
Posts: 135
Joined: Wed Aug 17, 2016 11:35 am


Return to Takamo Playing Tips

Who is online

Users browsing this forum: No registered users and 1 guest

cron