by Thom » Sat Nov 05, 2016 3:03 pm
They should action like terraformed worlds for most things like installations, builds, etc.
On to the problems this last turn with installations and some builds. City Worlds are an offshoot of Ringworlds introduced in the last game so they act very similar. However I did not account for the planet size being a larger number as even though Ringworlds look and act larger they are in fact only size 9 worlds so code works with them but not with City Worlds. I was thinking along the lines of the Ringworlds where the size is still 9 but the status makes the planet look and act larger, so followed the same idea for City Worlds. Randy thought along the lines of actual larger worlds so used numbers in the planet size to make them larger. I checked the status to determine the installation limits on the planets but not the actual size of the planet.
So bottom line fixing the code this week.