BEGIN TRANSMISSION:I'm once again revisiting this issue, I think it is too important to just die out.
I really liked the point made about auto pop builds corresponding with planet size to help bios cut the number of turns it takes to max POP on a planet.
by Tregonsee » Sat Feb 28, 2015 8:04 pm
If nothing else, POP growth should be more like MU recruiting- you get more from larger planets. It takes 7 turns to max out a size 1 planet with an AG center, but it takes 59(!) turns to do the same thing for a size 9 planet. That is way too much. Maybe something like you can do 2% of capacity (rounded up) for no AG center and 5% with an AG center. This would make it 20 turns to fill up a size 9 planet. Still takes a while, but at least it is doable...
I also liked the idea of getting that extra pop auto build if an ag corp is present, nice touch (and a better incentive to have ag corps.)
and maybe having a minimum seed number of pop on a planet before auto growth kicks in could be used like the minimum number of pop needed before you can retool.
But pop Auto growth should be only for CT, HW, TW, PT, PH, and not UT, CW, AC, or RW (if they are still in the game) but the build POP action should be kept in the game as is.
Auto tax, yes! great idea (especially for new players) with the ability to tack on an additional tax (with the existing tax action and it's drawbacks) funding early in the game is tedeus and takes for ever this would speed things up and maintain interest. exploring takes long enough getting income to move faster would help.
ANY WORD ON THIS RANDY OR THOM? or should I just drop this subject
And yes the other games I play are free (
sort of) they infuse the ability to purchase items above the free limits or to accelerate growth with real money. you buy Gold, Diamonds, Coins, Gems, Tec Manuals, or Rocks, what ever they want to call them, from the game company. Then spend those items on them or upgrades (they generally have some way to earn those items in the game, but very hard to come by that way), we call those players coiners, they basically buy their way to the top (that's how the on line games make their money) I don't coin I prefer skill over coining. but those companies don't have a fee to pay to play they rely on coiners.
END TRANSMISSION:The Knights Of Rancor have been reactivated and on the move and the constant broadcast on all known com channels fills the vast darkness of space of the Estra Galaxy once again ........
"Who cares if the Bios' hate they are all to be exterminated. The Galaxy must be cleansed!"
From the
C.C.C. (
Collective's
Central
Core) of the
KNIGHTS OF RANCOR (
KoR)