QUESTIONS TIME IMPERIUM LAFAYETTE

Submit your questions here.

Moderator: Tregonsee

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby ImperiumLafayette » Sat Jun 09, 2018 9:36 am

Question #5

After a successful invasion, what determines how many MU stay on the planet and how many reload aboard the transports?
User avatar
ImperiumLafayette
 
Posts: 74
Joined: Tue May 22, 2018 4:06 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby Framis » Sat Jun 09, 2018 11:18 am

Answers to your questions, from my limited experience:
Did the cargo sell for 840 or 40 RU's? If it sold for 840 RU then what is this tariff and who gets it?

It sold for 840 RU and you, as planet owner, got the 40 RU tarrif.
After a successful invasion, what determines how many MU stay on the planet and how many reload aboard the transports?

AFAIK, the MUs remain on planet until you order them back on the transports.
User avatar
Framis
 
Posts: 44
Joined: Sun Oct 09, 2016 4:47 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby CHARON EMPIRE » Sat Jun 09, 2018 1:29 pm

The planet is requesting 374 cargo units, that for the moment is the max you can sell at the world and still get 21 ru's per cargo unit, or 7,854 ru's per sell. This will go up by adding marines or pop and other planet defenses, unless they are already maxed. Instead of selling 40 units sell 374. The tariff is collected by the planet governor or you and goes into your coffers.

The bigger the planet i.e. mining potential the more you can sell and buy from the world for merchant trading.
User avatar
CHARON EMPIRE
 
Posts: 148
Joined: Tue Aug 19, 2014 4:04 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby Tregonsee » Sat Jun 09, 2018 9:44 pm

ImperiumLafayette wrote:Question #5

After a successful invasion, what determines how many MU stay on the planet and how many reload aboard the transports?


It depends on planet size. If you invade with more MUs than the planet can hold, the surviving MUs will go to two places- as many MUs as can normally fit on the planet (100 MU per planet size) will do so, the rest go back on the ships.
User avatar
Tregonsee
 
Posts: 136
Joined: Mon Aug 18, 2014 10:02 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby Thom » Sun Jun 10, 2018 12:26 pm

You sold 40 cargo for 840 RU's. The planet takes it's cut of 40 RU's. Course if you own the planet then you collect the 40 RU's rather than another empire. You only lose the 40 RU's if you're not selling or buying goods from your own worlds. Traders can trade with anyone's worlds, Ag players can sell ag goods to any planet they have an ag center on, and miners can sell goods to planets where they own the mining centers. Course smugglers and pirates can also sell their ill gotten booty to any planet as well. Message should probably be removed for some race types.
Thom
 
Posts: 152
Joined: Sun Aug 17, 2014 10:34 am

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby ImperiumLafayette » Mon Jun 11, 2018 7:35 am

Thanks for the answers!

IL
RU For The Greed
User avatar
ImperiumLafayette
 
Posts: 74
Joined: Tue May 22, 2018 4:06 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby ImperiumLafayette » Sat Jun 30, 2018 9:46 am

Question #6:

Fleet 120 navigation computer reports destination star XXX1111
is a Yellow Normal Giant Type G
Fleet 120 reports system orbit achieved at XXX1111
Fleet 120 entering strike range on XXX11111 from XXX1111
63 Missile(s) ready for firing from Fleet 120
Alert ! Alert ! System and planet defenses have been activated.
Planet defenses are locking on to fleet. Fleet taking evasive action.
Fleet 120 reports orbit achieved around XXX11111
Fleet 120 is attacking planet XXX11111
Planet XXX11111 is launching torpedoes!
Fleet 120 is taking evasive action!!
Ship MDD-5 destroyed.
Summary of Torpedo Combat
Number of torpedoes launched was 65
1 ships destroyed; ( 1 by critical hits)
51 Hit(s) on fleet by Interceptor(s).
336 Hit(s) on enemy Interceptor(s) by fleet.
19 Enemy Interceptor(s) destroyed on XXX11111
MDD-10 reports last hit(s) caused all shields to go down
MDD-9 reports last hit(s) caused all shields to go down
952 Hit(s) on fleet by Fort fire.
3 Fort(s) destroyed on XXX11111
MDD-13 reports last hit(s) caused all shields to go down
MDD-12 reports last hit(s) caused all shields to go down
MDD-11 reports last hit(s) caused all shields to go down
MDD-7 reports last hit(s) caused all shields to go down
MDD-6 reports last hit(s) caused all shields to go down
MDD-4 reports last hit(s) caused all shields to go down
MDD-1 reports last hit(s) caused all shields to go down
MSC-43 reports last hit has caused loss of all power. Shi...!
MSC-32 reports last hit has caused loss of all power. Shi...!
Ship MSC-31 destroyed.
Ship MSC-30 destroyed.
Ship MSC-28 destroyed.
MSC-27 reports last hit has caused loss of all power. Shi...!
MSC-26 reports last hit has caused loss of all power. Shi...!
Ship MSC-25 destroyed.
Ship MSC-21 destroyed.
Ship MSC-19 destroyed.
Ship MSC-18 destroyed.
Ship MSC-17 destroyed.
Ship MSC-15 destroyed.
Ship MSC-14 destroyed.
MSC-13 reports last hit has caused loss of all power. Shi...!
Ship MSC-11 destroyed.
Ship MSC-10 destroyed.
Ship MSC-7 destroyed.
MSC-4 reports last hit has caused loss of all power. Shi...!
Ship MSC-1 destroyed.
MDD-8 reports last hit(s) caused all shields to go down
Ship MSC-34 destroyed.
Ship MSC-29 destroyed.
Ship MSC-22 destroyed.
Ship MSC-20 destroyed.
Ship MSC-12 destroyed.
Critical hit on ship MSC-6 Ship is in danger of explo.........
Fleet is moving off to deep space XXX111
The damaged ships are reporting in, with percent operational
MDD-13 80%, MDD-12 96%, MDD-11 82%, MDD-10 84%,
MDD-9 45%, MDD-8 84%, MDD-7 77%, MDD-6 76%,
MDD-4 71%, MDD-3 99%, MDD-2 100%, MDD-1 87%,
MSC-46 100%, MSC-40 95%, MSC-33 42%, MSC-24 90%,
MSC-23 100%, MSC-16 95%, MSC-9 28%, MSC-8 85%,
MSC-5 100%, MSC-3 76%, MSC-2 90%


The question isn't why I got my butt kicked, that is apparent. Question is why didn't the missile ships fire missiles on a strike against forts? Isn't that the entire purpose of doing a missile attack? Yes the planet fired back but the missile STILL SHOULD HAVE BEEN FIRED! If this is not an error, then it is a flaw in the combat routine in my opinion. Why in the world would you send in a regular combat fleet to attack and destroy planetary defenses, i.e. the forts and fighters, so you can then send in a missile fleet to destroy the destroyed forts?

And do the forts fire ALL their torpedoes?

And what is the tonnage class of forts? Kind of hard to figure out combat factors [planet tech level * tonnage class] when you can't find the tonnage class of forts in the rules...passive-aggressive ain't I.

EDIT: Ok, a second missile fleet attacked same world the very next action, this time a strike against HMU, which by the very NEXT action, fighter strike, shows HMU on planet. NO torpedoes were launched at fleet, but ofc forts fired at fleet. AGAIN no missiles were launched. :? :? :? Why? If the first fleet didn't fire because of torpedoes from the forts, did the second fleet not fire because there were HMU on the planet?? :roll:

Imperium Lafayette
Confused And Dazed
User avatar
ImperiumLafayette
 
Posts: 74
Joined: Tue May 22, 2018 4:06 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby Thom » Sat Jun 30, 2018 3:02 pm

Looks like the missile fleet was detected before it was able to launch missiles at the forts. The forts opened up with Torpedoes expending all they had then opened fire on your fleet themselves. Your fleet took a lot of torpedo damage and then when engaging the forts destroyed them along with some fighters. However they also retired after the battle.

One way to avoid catastrophic losses on your missile fleets is to give them break contact orders. That way if they get detected and the forts open fire with torpedoes they'll retire at the first opportunity rather than engage the forts.

As to your second question don't have enough info to guess. However from the combat report you are sending in a lot of missile ships in one fleet. That is pretty much guaranteed to be detected approaching the planet. Try sending in 5-10 ships in a fleet. 5 usually get through the first time but every ship you add after that will have a greater chance of being detected. By the time you fleet is 20 or more ships you are going to be detected pretty much automatically.
Thom
 
Posts: 152
Joined: Sun Aug 17, 2014 10:34 am

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby ImperiumLafayette » Sat Jun 30, 2018 6:22 pm

Are you saying that if they get detected going in they abort the missile launch? They only launch if not detected inbound to the target? I find that a bit unrealistic. IF the ships don't have break contact S.O., then I see no reason for them NOT to launch.

Oh well that just doubled the amount of orders it will take to subdue a stubborn NPC...and I have several to throw down a subduing to.

Oh, and they destroyed SOME of the forts not all. The second fleet strike (a different fleet) against HMU also didn't launch.

And again, what is the tonnage class of a Fort?
User avatar
ImperiumLafayette
 
Posts: 74
Joined: Tue May 22, 2018 4:06 pm

Re: QUESTIONS TIME IMPERIUM LAFAYETTE

Postby REPTIMALIEN » Sat Jun 30, 2018 7:00 pm

You sold 40 units for 21 ru's. The planet collected a tariff of 1 ru per unit if you own the planet then your funds should have grown 880 ru's.
REPTIMALIEN
 
Posts: 101
Joined: Tue Aug 19, 2014 8:57 pm

PreviousNext

Return to Questions & Answers

Who is online

Users browsing this forum: No registered users and 0 guests

cron